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	<title>Comments on: Physically Modeling The Player</title>
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	<link>http://www.orangetreesamples.com/blog/2009/12/physically-modeling-the-player/</link>
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		<title>By: Sabrina</title>
		<link>http://www.orangetreesamples.com/blog/2009/12/physically-modeling-the-player/comment-page-1/#comment-195</link>
		<dc:creator>Sabrina</dc:creator>
		<pubDate>Wed, 20 Jan 2010 04:40:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.orangetreesamples.com/blog/?p=3#comment-195</guid>
		<description>I have recently been dabbling in sound and this is a great site!</description>
		<content:encoded><![CDATA[<p>I have recently been dabbling in sound and this is a great site!</p>
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		<title>By: Greg</title>
		<link>http://www.orangetreesamples.com/blog/2009/12/physically-modeling-the-player/comment-page-1/#comment-123</link>
		<dc:creator>Greg</dc:creator>
		<pubDate>Fri, 25 Dec 2009 09:21:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.orangetreesamples.com/blog/?p=3#comment-123</guid>
		<description>Sounds cool--I&#039;m reading about Open Sound Control right now.</description>
		<content:encoded><![CDATA[<p>Sounds cool&#8211;I&#8217;m reading about Open Sound Control right now.</p>
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		<title>By: Sedric</title>
		<link>http://www.orangetreesamples.com/blog/2009/12/physically-modeling-the-player/comment-page-1/#comment-121</link>
		<dc:creator>Sedric</dc:creator>
		<pubDate>Fri, 25 Dec 2009 06:38:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.orangetreesamples.com/blog/?p=3#comment-121</guid>
		<description>Hey there, great article... You&#039;ve definitely addressed something I&#039;ve thought about many many times but could never think of. Have you seen anything about OSC (Open Sound Control)? It seems to trump MIDI quite a bit and provide a much more expressive set of possibilities.... I think it&#039;s the future.</description>
		<content:encoded><![CDATA[<p>Hey there, great article&#8230; You&#8217;ve definitely addressed something I&#8217;ve thought about many many times but could never think of. Have you seen anything about OSC (Open Sound Control)? It seems to trump MIDI quite a bit and provide a much more expressive set of possibilities&#8230;. I think it&#8217;s the future.</p>
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		<title>By: Greg</title>
		<link>http://www.orangetreesamples.com/blog/2009/12/physically-modeling-the-player/comment-page-1/#comment-66</link>
		<dc:creator>Greg</dc:creator>
		<pubDate>Wed, 02 Dec 2009 19:20:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.orangetreesamples.com/blog/?p=3#comment-66</guid>
		<description>Will, thanks for the compliments--you&#039;ve made my day!</description>
		<content:encoded><![CDATA[<p>Will, thanks for the compliments&#8211;you&#8217;ve made my day!</p>
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		<title>By: Will Chen</title>
		<link>http://www.orangetreesamples.com/blog/2009/12/physically-modeling-the-player/comment-page-1/#comment-65</link>
		<dc:creator>Will Chen</dc:creator>
		<pubDate>Wed, 02 Dec 2009 14:42:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.orangetreesamples.com/blog/?p=3#comment-65</guid>
		<description>Good article.  I must say I&#039;m very impressed with what you&#039;ve done with Iconic Bass: Jaco to more closely emulate a real bassist, bravo!  It would certainly fool me with ease on any track. I think to a great degree modeling player performance is not only limited by the way different sampled articulations are triggered but the method used to trigger them. The MIDI world is dominated primarily by keyboard and drumset based instruments. Just as wind controllers add a level of realism to horns and woodwinds, I think the world of plucked string based MIDI instruments needs to be further explored in order to capture many of the performance nuances of those instruments. Then again, if I was a Kontakt user I wouldn&#039;t hesitate to pick up one of your fantastic bass libraries.  Again, great job!</description>
		<content:encoded><![CDATA[<p>Good article.  I must say I&#8217;m very impressed with what you&#8217;ve done with Iconic Bass: Jaco to more closely emulate a real bassist, bravo!  It would certainly fool me with ease on any track. I think to a great degree modeling player performance is not only limited by the way different sampled articulations are triggered but the method used to trigger them. The MIDI world is dominated primarily by keyboard and drumset based instruments. Just as wind controllers add a level of realism to horns and woodwinds, I think the world of plucked string based MIDI instruments needs to be further explored in order to capture many of the performance nuances of those instruments. Then again, if I was a Kontakt user I wouldn&#8217;t hesitate to pick up one of your fantastic bass libraries.  Again, great job!</p>
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		<title>By: Greg</title>
		<link>http://www.orangetreesamples.com/blog/2009/12/physically-modeling-the-player/comment-page-1/#comment-62</link>
		<dc:creator>Greg</dc:creator>
		<pubDate>Wed, 02 Dec 2009 02:06:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.orangetreesamples.com/blog/?p=3#comment-62</guid>
		<description>Hi Jim,

I agree! I think the MIDI guitar world has a lot of possibilities to be explored. I think there is a potential market for sampled (or physically modeled) guitar libraries for guitarists, for example.

Imagine being able to load up a vintage Les Paul library and switch to a Martin acoustic guitar library with the press of a foot switch. These virtual instruments would give you convenient access to guitars you would might otherwise not be able to afford. Of course, it wouldn&#039;t emulate the proper feel of the guitars while you&#039;re playing them, but considering the price difference, it could be a cost-effective alternative for studio and performing guitarists alike.

Best regards,

Greg</description>
		<content:encoded><![CDATA[<p>Hi Jim,</p>
<p>I agree! I think the MIDI guitar world has a lot of possibilities to be explored. I think there is a potential market for sampled (or physically modeled) guitar libraries for guitarists, for example.</p>
<p>Imagine being able to load up a vintage Les Paul library and switch to a Martin acoustic guitar library with the press of a foot switch. These virtual instruments would give you convenient access to guitars you would might otherwise not be able to afford. Of course, it wouldn&#8217;t emulate the proper feel of the guitars while you&#8217;re playing them, but considering the price difference, it could be a cost-effective alternative for studio and performing guitarists alike.</p>
<p>Best regards,</p>
<p>Greg</p>
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		<title>By: Jim K</title>
		<link>http://www.orangetreesamples.com/blog/2009/12/physically-modeling-the-player/comment-page-1/#comment-61</link>
		<dc:creator>Jim K</dc:creator>
		<pubDate>Wed, 02 Dec 2009 01:52:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.orangetreesamples.com/blog/?p=3#comment-61</guid>
		<description>Greg,

Very good read and spot on. I think the solution is midi controllers that act more like the real instrument... for example, I feel it is an exercise in futility to try and create a realistic guitar part using a keyboard and controllers.  Yes, some library contain &quot;contrived&quot; artics that can be manipulated with controller data or keyswitches but in all cases, the artic is limited to the &quot;wave&quot;  file recordings timing and feel.

I am a big fan of MIDI guitar controllers to try and trigger guitar samples more realistically... it does a great job in quick slides and note lengths and timings but alas, it converts note bends or long slides to a series of pitch bend data (which is far more realistic than trying to manually do a note bend using a pitch wheel).  But even this leave alot to be desired since you are tied to the sounds of the sample set only.

So, some type of sampled/physical modeled instruments are part of the answer but the other part is more intelligent midi controllers and for that matter, a new MIDI controller standard to fit the player styles of the new controllers as well.

This is just my opinion and I hope that you can help further this technology to create more realistic ways to create &quot;virtual&quot; instrument tracks.  I know that the argument can be made to why not just play a real guitar and record it and it is a valid argument.  My counter is, how can anyone afford 20 or 30 different high quality guitars in their tool box when each one costs thousands of dollars and some as much as $5K?????  At least for me, not very affordable and my 7 guitar arsenal has good me a fortune and I don&#039;t feel like laying out another $20K for more guitars.  But imagine a controller that would interpret your playing perfectly and then be able to model any of these guitar virtually?   Amazing stuff and I can&#039;t wait.

Jim</description>
		<content:encoded><![CDATA[<p>Greg,</p>
<p>Very good read and spot on. I think the solution is midi controllers that act more like the real instrument&#8230; for example, I feel it is an exercise in futility to try and create a realistic guitar part using a keyboard and controllers.  Yes, some library contain &#8220;contrived&#8221; artics that can be manipulated with controller data or keyswitches but in all cases, the artic is limited to the &#8220;wave&#8221;  file recordings timing and feel.</p>
<p>I am a big fan of MIDI guitar controllers to try and trigger guitar samples more realistically&#8230; it does a great job in quick slides and note lengths and timings but alas, it converts note bends or long slides to a series of pitch bend data (which is far more realistic than trying to manually do a note bend using a pitch wheel).  But even this leave alot to be desired since you are tied to the sounds of the sample set only.</p>
<p>So, some type of sampled/physical modeled instruments are part of the answer but the other part is more intelligent midi controllers and for that matter, a new MIDI controller standard to fit the player styles of the new controllers as well.</p>
<p>This is just my opinion and I hope that you can help further this technology to create more realistic ways to create &#8220;virtual&#8221; instrument tracks.  I know that the argument can be made to why not just play a real guitar and record it and it is a valid argument.  My counter is, how can anyone afford 20 or 30 different high quality guitars in their tool box when each one costs thousands of dollars and some as much as $5K?????  At least for me, not very affordable and my 7 guitar arsenal has good me a fortune and I don&#8217;t feel like laying out another $20K for more guitars.  But imagine a controller that would interpret your playing perfectly and then be able to model any of these guitar virtually?   Amazing stuff and I can&#8217;t wait.</p>
<p>Jim</p>
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